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Design system
Define a design system strategy
As part of the overhaul of Deezer's design system, we had to implement a strategy to move efficiently from an old design system that was rarely applied to a more modern and flexible design system, whether for mobile, web, TV or weartech.

Timeline
4 months
My roles
Design system manager
Goals
Clean and prepare the old design system for a rebranding
Constraints
Was no communication between designers and developpers
Deezer is
20
DESIGNERS
60
DEVELOPPERS
10M
USERS
Design system audit in early 2023
- - Shared between all stacks but not often contributed
- - Alignements errors between the final product and what is drawn in Figma
- - Communication problems between designers and developpers
- - Some components intended for the desktop were used on mobile and vice versa
- - Problems integrating colors, spacing etc. without a token system
- - Exploding file sizes


Implementing the new strategy
- - Assessment of designers' and developers' needs
- - Work on the relationship between team size and ease of use of the design system
- - Development of specification deliverables to be handed in with the PMs, to save designers time without reducing rendering quality.
- - Separation of the general library of the old design system into different structures according to platforms (mobile, desktop, TV, weartech...).
- - Setting up routines for designers, such as having their files checked by the design system team before showing mock-ups to developers, or systematically optimizing the size of visuals.
- - Frequent monitoring of component usage and regular feedback on blocking points and areas for improvement by designers and developers.
Example with the desktop masterscreens file
140
SCREENS
4
RESOLUTIONS
DARK/LIGHT
MODE
REAL
CONTENT
OPTIMIZED
IMAGES

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